3D Models from Concept Art

This area will contain practice work. It will only have unfinished work and work in progress.

Created the model in Maya and I'm using UVLayout v2 Pro to create the UV layout. By George Palmer
Today I started box modeling my list of characters for my illustrated novel. I'm going to create simple forms and then add clothes to them after they are complete. Here is a female body I blocked in today. By the end of the month I hope to have my list complete. By George Palmer
I started another 3D model using concept art from an artist named Jimmy LO. Can you tell I really love his work! This took me about 7 hours to create over the course of several days.I still have the interior to do and some more furniture to create. Then I will reduce the triangles down and do some cleanup work. Then layout the UVs and paint the texture, that part I can't wait for! 8-) By George Palmer
I started 3D modeling using concept art from an artist named Jimmy LO. My goal in doing this was to see how close I could get from the art. I learned that you can get close but not everything will always fit as you see in the drawing. Plus I found myself changing parts to look more pleasing to the eye and for UV layout. Each building is about 5000 triangles which seems to be a little high for me. I will be reducing that number and then make 2 more lods for each building. After that I will layout the uvs and then paint the textures. Fun Fun Fun! By George Palmer
By George Palmer
This model I'm working on is from distract 9 concept art. I started this model because the artwork looked really challenging plus I love the concept of all the guns. I pretty much finished the model in Maya and now I will be bringing this model into Zbrush and making it higher res. By George Palmer
Created the model in Maya and I'm using UVLayout v2 Pro to create the UV layout. By George Palmer
This year in my game design class I learned how to create a terrain skin in Unity. Then import textures and layer paint them onto the geometry. I didn't create a concept for this area, I created it playing around with the tools. The textures I created myself along with the terrain. I have plans to create a game area this year to demonstrate I know how to use this section of the tool. By George Palmer
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