Terrain and Props

In this project area I will be demonstrating my ability to create complex environments. Along with that my ability to create Geo specific models to go along with the terrain.

Random clutter props for scattering and placement on a terrain environment. I created these models for RayDon Corporation to use in there trainers. They do not have a normal, occlusion map or a Spec map. I hand painted all the detail myself into the textures. I created over 40 of these props and each model was between 10 to 50 Triangles.
This simulator was created to teach students how to drive on a highway. Also weather conditions were added to the trainer as part of training. At the time I was the only one working on this project in the art department. I created the whole road network using road tools and created every intersection, bridge, merge lanes, overpasses, parking lot, terrain skin, road signs, and the props. I also created the textures for the terrain, roads, intersections, props, road signs, and the vegetation. This terrain does not use any layers or special texture at all. I had painted every detail into every texture.  The trainer is still used today. At the time this work was done for Raydon Corporation.


You see a video of the work I did below. Only the terrain, props, roads, intersections, buildings, street signs, trees and textures were created by me for Raydon.
http://www.driverinteractive.com/SR_VDDC_WebMovie.html

Driver simulator trainer in summer.

You see a video of the work I did below. Only the terrain, props, roads, intersections, buildings, street signs, trees and textures were created by me for Raydon.
http://www.driverinteractive.com/SR_VDDC_WebMovie.html
This is one out of 20 different intersections I created for Raydon Corporation. The models were built with the standards of   road construction and specifications. Every road marking, street signal and road sign was create by me also. I used Creator to create the model above, and Photoshop to pant the textures.



In this image I created a damaged building and placed in the city. Every building is a separate model in this scene and can be used throughout the city. This model does not have a normal, spec, or occlusion map. I modeled, did the UV layout for it and painted the texture for the model.
Here is some screenshots from the software renderer not the engine. I created this urban city area for the Raydon Corporation. I painted all the textures and created the city and the building for it. This gaming area does not use layers or special maps to enhance the models in the engine. I painted all that into the textures.
This training environment was created in 2000. I created all the textures, terrain skin, props, buildings, roads, and trees. This was a very fun project to work on. This was for a trainer simulator for the military.
Just simple Geo specific buildings for a simulator project. They were created for the Raydon Corporation.
One of many buildings I have created for projects at The Raydon Corporation. I created the model in Maya and painted the textures in Photoshop.
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